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GRAPHICSINTERFACE
2007
13 years 7 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
ICRA
2010
IEEE
265views Robotics» more  ICRA 2010»
13 years 4 months ago
A generalization of the metric-based Iterative Closest Point technique for 3D scan matching
— Scan matching techniques have been widely used to compute the displacement of robots. This estimate is part of many algorithms addressing navigation and mapping. This paper add...
Leopoldo Armesto, Javier Minguez, Luis Montesano
SIGGRAPH
1995
ACM
13 years 9 months ago
Motion signal processing
Techniques from the image and signal processing domain can be successfully applied to designing, modifying, and adapting animated motion. For this purpose, we introduce multiresol...
Armin Bruderlin, Lance Williams
ICRA
2009
IEEE
100views Robotics» more  ICRA 2009»
13 years 3 months ago
Multi-robot plan adaptation by constrained minimal distortion feature mapping
We propose a novel method for multi-robot plan adaptation which can be used for adapting existing spatial plans of robotic teams to new environments or imitating collaborative spat...
Bálint Takács, Yiannis Demiris
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
13 years 11 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand