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ISAAC
2007
Springer
80views Algorithms» more  ISAAC 2007»
13 years 11 months ago
Geometric Streaming Algorithms with a Sorting Primitive
We solve several fundamental geometric problems under a new streaming model recently proposed by Ruhl et al. [2, 12]. In this model, in one pass the input stream can be scanned to ...
Eric Y. Chen
FOCS
2004
IEEE
13 years 8 months ago
On the Streaming Model Augmented with a Sorting Primitive
The need to deal with massive data sets in many practical applications has led to a growing interest in computational models appropriate for large inputs. The most important quali...
Gagan Aggarwal, Mayur Datar, Sridhar Rajagopalan, ...
EUROGRAPHICS
2010
Eurographics
14 years 1 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
CGF
2010
148views more  CGF 2010»
13 years 5 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
VMV
2004
185views Visualization» more  VMV 2004»
13 years 6 months ago
Convexification of Unstructured Grids
Unstructured tetrahedral grids are a common data representation of three-dimensional scalar fields. For convex unstructured meshes efficient rendering methods are known. For conca...
Stefan Röttger, Stefan Guthe, Andreas Schiebe...