The analysis of colored surface textures is a challenging research problem in computer vision. Current approaches to this task can be roughly divided into two categories: methods ...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets. For huge data sets the use of preprocessed tiles has proven to be more effici...
Roland Wahl, Manuel Massing, Patrick Degener, Mich...
A novel approach for appearance and geometry completion over point-sampled geometry is presented in this paper. Based on the result of surface clustering and the given texture samp...
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
This paper proposes to use three-dimensional information derived from the graph of an image function for texture description. The graph of an image function is a rumpled surface ap...