In the last two decades the problem of accurately capturing the geometry of an object was extensively studied, while the acquisition of high-quality textures only in recent years ...
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
: To model surface imperfections and weathering, we proposea two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although t...
This paper examines the problem of image retrieval from large, heterogeneous image databases. We present a technique that fulfills several needs identified by surveying recent res...