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WSCG
2003
155views more  WSCG 2003»
13 years 7 months ago
Recovering Registered Geometry and High Dynamic Range Texture with Coded Structured Light
In the last two decades the problem of accurately capturing the geometry of an object was extensively studied, while the acquisition of high-quality textures only in recent years ...
Asla Medeiros Sá, Paulo Cezar Pinto Carvalh...
ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
13 years 11 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
CVPR
2006
IEEE
14 years 7 months ago
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
RT
1997
Springer
13 years 10 months ago
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections
: To model surface imperfections and weathering, we proposea two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although t...
Tien-Tsin Wong, Wai-Yin Ng, Pheng-Ann Heng
CVPR
2000
IEEE
14 years 7 months ago
Integrating Color, Texture, and Geometry for Image Retrieval
This paper examines the problem of image retrieval from large, heterogeneous image databases. We present a technique that fulfills several needs identified by surveying recent res...
Nicholas R. Howe, Daniel P. Huttenlocher