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» Geometry and Texture Recovery of Scenes of Large Scale
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ICPR
2004
IEEE
14 years 6 months ago
Large Scene Reconstruction with Local Details Recovery
We propose a method to recover the global structure with local details around a point. To handle a large scale of motion i.e. 360 degree around the point, we use an optimization-b...
Siu-Hang Or, Kin-hong Wong, Michael Ming-Yuen Chan...
CGI
2006
IEEE
13 years 11 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
MVA
2007
142views Computer Vision» more  MVA 2007»
13 years 4 months ago
Shadow based texture registration for 3D modeling of outdoor scenes
This paper presents a novel method for the registration of texture images with a 3D model of outdoor scenes. We pose image registration as an optimization problem that uses knowled...
Alejandro Troccoli, Peter K. Allen
CVPR
2006
IEEE
14 years 7 months ago
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
ICCV
2007
IEEE
14 years 7 months ago
Evaluation of Large Scale Scene Reconstruction
We present an evaluation methodology and data for large scale video-based 3D reconstruction. We evaluate the effects of several parameters and draw conclusions that can be useful ...
Paul Merrell, Philippos Mordohai, Jan-Michael Frah...