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» Global Illumination using Photon Ray Splatting
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PG
2007
IEEE
14 years 8 days ago
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...
CGA
1998
13 years 5 months ago
Composite Lighting Simulations with Lighting Networks
A whole variety of different techniques for simulating global illumination in virtual environments have been developed over recent years. Each technique, including Radiosity, Mont...
Philipp Slusallek, Marc Stamminger, Wolfgang Heidr...
EGH
2009
Springer
13 years 3 months ago
Faster incoherent rays: Multi-BVH ray stream tracing
High fidelity rendering via ray tracing requires tracing incoherent rays for global illumination and other secondary effects. Recent research show that the performance benefits fr...
John A. Tsakok
JCST
2010
147views more  JCST 2010»
13 years 4 months ago
Volumetric Vector-Based Representation for Indirect Illumination Caching
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
Romain Pacanowski, Xavier Granier, Christophe Schl...
CGI
2004
IEEE
13 years 9 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...