Composite Lighting Simulations with Lighting Networks

10 years 3 months ago
Composite Lighting Simulations with Lighting Networks
A whole variety of different techniques for simulating global illumination in virtual environments have been developed over recent years. Each technique, including Radiosity, Monte-Carlo ray- or photon tracing, and directional-dependent Radiance computations, is best suited for simulating only some special case environments. None of these techniques is currently able to efficiently simulate all important lighting effects in non-trivial scenes. In this paper, we describe a new approach for efficiently combining different global illumination algorithms to yield a composite lighting simulation: Lighting Networks. Lighting Networks can exploit the advantages of each algorithm and can combine them in such a way as to simulate lighting effects that could only be computed at great costs by any single algorithm. Furthermore, this approach allows a user to configure the Lighting Network to compute only specific lighting effects that are important for a given task, while avoiding a costly s...
Philipp Slusallek, Marc Stamminger, Wolfgang Heidr
Added 21 Dec 2010
Updated 21 Dec 2010
Type Journal
Year 1998
Where CGA
Authors Philipp Slusallek, Marc Stamminger, Wolfgang Heidrich, Jan-Christian Popp, Hans-Peter Seidel
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