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PERSUASIVE
2009
Springer
14 years 23 hour ago
Goal-setting considerations for persuasive technologies that encourage physical activity
Goal-setting has been shown to be an effective strategy for changing behavior; therefore employing goal-setting in persuasive technologies could be an effective way to encourage b...
Sunny Consolvo, Predrag V. Klasnja, David W. McDon...
PERSUASIVE
2010
Springer
13 years 3 months ago
Animate Objects: How Physical Motion Encourages Public Interaction
The primary challenge for information terminals, kiosks, and incidental use systems of all sorts, is that of getting the “first click” from busy passersby. This paper presents ...
Wendy Ju, David Sirkin
CHI
2009
ACM
14 years 6 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
CHI
2008
ACM
14 years 5 months ago
Activity sensing in the wild: a field trial of ubifit garden
Recent advances in small inexpensive sensors, low-power processing, and activity modeling have enabled applications that use on-body sensing and machine learning to infer people&#...
Sunny Consolvo, David W. McDonald, Tammy Toscos, M...
CSCW
2008
ACM
13 years 7 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty