Sciweavers

91 search results - page 3 / 19
» Graphical problem solving and visual communication in the be...
Sort
View
SIGGRAPH
1994
ACM
13 years 9 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
SI3D
1995
ACM
13 years 8 months ago
The Sort-First Rendering Architecture for High-Performance Graphics
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
Carl Mueller
CGF
2007
82views more  CGF 2007»
13 years 5 months ago
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
This paper presents a new, simple and practical algorithm to avoid artifacts when switching between discrete levels of detail (LOD) by smoothly blending LOD representations in ima...
Markus Giegl, Michael Wimmer
CONCURRENCY
2010
172views more  CONCURRENCY 2010»
13 years 2 months ago
Modeling of tsunami waves and atmospheric swirling flows with graphics processing unit (GPU) and radial basis functions (RBF)
The faster growth curves in the speed of GPUs relative to CPUs in the past decade and its rapidly gained popularity have spawned a new area of development in computational technol...
Jessica Schmidt, Cécile Piret, Nan Zhang, B...
CONIELECOMP
2006
IEEE
13 years 11 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...