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» Grounding Virtual Worlds in Reality
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WSC
2007
13 years 8 months ago
Fundamentals of simulation modeling
We start with basic terminology and concepts of modeling, and decompose the art of modeling as a process. This overview of the process helps clarify when we should or should not u...
Paul J. Sánchez
CG
2004
Springer
13 years 5 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
3DGIS
2006
Springer
13 years 12 months ago
3D Navigation for 3D-GIS - Initial Requirements
The needs for three-dimensional (3D) visualization and navigation within 3D-GIS environment are growing and expanding rapidly in a variety of fields. In a steady shift from tradit...
Ivin Amri Musliman, Alias Abdul-Rahman, Volker Coo...
SI3D
1997
ACM
13 years 10 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
GIS
2008
ACM
14 years 7 months ago
Low-cost orthographic imagery
Commercial aerial imagery websites, such as Google Maps, MapQuest, Microsoft Virtual Earth, and Yahoo! Maps, provide high- seamless orthographic imagery for many populated areas, ...
Peter Pesti, Jeremy Elson, Jon Howell, Drew Steedl...