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» Guaranteed Quality Triangulation of Molecular Skin Surfaces
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VIS
2004
IEEE
170views Visualization» more  VIS 2004»
14 years 6 months ago
Guaranteed Quality Triangulation of Molecular Skin Surfaces
We present an efficient algorithm to mesh the macromolecules surface model represented by the skin surface defined by Edelsbrunner. Our algorithm overcomes several challenges resi...
Ho-Lun Cheng, Xinwei Shi
VISUALIZATION
2005
IEEE
13 years 10 months ago
Quality Mesh Generation for Molecular Skin Surfaces Using Restricted Union of Balls
Quality surface meshes for molecular models are desirable in the studies of protein shapes and functionalities. However, there is still no robust software that is capable to gener...
Ho-Lun Cheng, Xinwei Shi
EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
Isosurfaces Over Simplicial Partitions of Multiresolution Grids
We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to min...
Josiah Manson and Scott Schaefer
SCA
2007
13 years 7 months ago
Liquid simulation on lattice-based tetrahedral meshes
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...
VISUALIZATION
2003
IEEE
13 years 10 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...