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» HACCS: A Hierarchical Approach to Continuum Crowd Simulation
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GAMEON
2008
13 years 6 months ago
HACCS: A Hierarchical Approach to Continuum Crowd Simulation
g the Fitness Landscape of an Abstract Real-Time Strategy Game David Keaveney and Colm O'Riordan ............................................................... 51
Christopher Mitchell Deeb, Xin Li
VRST
2009
ACM
13 years 11 months ago
A semantic environment model for crowd simulation in multilayered complex environment
Simulating crowds in complex environment is fascinating and challenging, however, modeling of the environment is always neglected in the past, which is one of the essential proble...
Hao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shi...
ICRA
2003
IEEE
134views Robotics» more  ICRA 2003»
13 years 10 months ago
Motion planning for a crowd of robots
- Moving a crowd of robots or avatars from their current configurations to some destination area without causing collisions is a challenging motion-planning problem because the hig...
Tsai-Yen Li, Hsu-Chi Chou