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» Hand Motion Prediction for Distributed Virtual Environments
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WINET
2010
224views more  WINET 2010»
13 years 4 months ago
Hierarchical geographic multicast routing for wireless sensor networks
Wireless sensor networks comprise typically dense deployments of large networks of small wireless capable sensor devices. In such networks, multicast is a fundamental routing servi...
Dimitrios Koutsonikolas, Saumitra M. Das, Y. Charl...
ACMACE
2007
ACM
13 years 10 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
IJCV
2008
242views more  IJCV 2008»
13 years 6 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
JMM2
2006
146views more  JMM2 2006»
13 years 6 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
CASES
2010
ACM
13 years 4 months ago
Balancing memory and performance through selective flushing of software code caches
Dynamic binary translators (DBTs) are becoming increasingly important because of their power and flexibility. However, the high memory demands of DBTs present an obstacle for all ...
Apala Guha, Kim M. Hazelwood, Mary Lou Soffa