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» Handling Heterogeneity in Networked Virtual Environments
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VR
2002
IEEE
124views Virtual Reality» more  VR 2002»
13 years 9 months ago
Handling Heterogeneity in Networked Virtual Environments
The availability of inexpensive and powerful graphics cards as well as fast Internet connections make Networked Virtual Environments viable for millions of users and many new appl...
Helmuth Trefftz, Ivan Marsic, Michael Zyda
INTERSENSE
2006
ACM
13 years 10 months ago
Addressing network heterogeneity in pervasive application environments
— Pervasive computing applications typically involve rich interactions and heterogeneous network types; e.g. involving the collation of data from a sensor network into a replicat...
Paul Grace, Geoff Coulson, Gordon S. Blair, Barry ...
IPPS
2008
IEEE
13 years 11 months ago
Resource allocation in a client/server hybrid network for virtual world environments
The creation of a virtual world environment (VWE) has significant costs, such as maintenance of server rooms, server administration, and customer service. The initial development...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
IDMS
1997
Springer
144views Multimedia» more  IDMS 1997»
13 years 8 months ago
Achieving Networked Virtual Environments Interoperability
Abstract. The interoperability between heterogeneous distributed virtual environments is one of the main problem Virtual Reality will have to face in the very close future. This ar...
Michel Soto, Hubert Lê Van Gông
NETGAMES
2006
ACM
13 years 10 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki