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» Hands and face tracking for VR applications
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VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
13 years 11 months ago
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development proces...
Holger Salzmann, Bernd Froehlich
MICCAI
2001
Springer
13 years 9 months ago
Real-Time Visual Tracking of the Surgeon's Face for Laparoscopic Surgery
We have developed an image-based human-machine interface that tracks the surgeon’s face robustly in real-time(30Hz) and does not require to use any body-contacted sensing devices...
Atsushi Nishikawa, Toshinori Hosoi, Kengo Koara, D...
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
13 years 9 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
FGR
1998
IEEE
131views Biometrics» more  FGR 1998»
13 years 9 months ago
Tracking and Segmenting People in Varying Lighting Conditions Using Colour
Colour cues were used to obtain robust detection and tracking of people in relatively unconstrained dynamic scenes. Gaussian mixture models were used to estimate probability densi...
Yogesh Raja, Stephen J. McKenna, Shaogang Gong
BCSHCI
2009
13 years 6 months ago
A vision-based system for display interaction
This paper presents a system for interaction with a display via hand pointing, where a single CCD camera on top of the screen is directed towards the viewers. An attention mechani...
Björn Stenger, Thomas Woodley, Tae-Kyun Kim, ...