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» Hardware Architecture for Fast Camera Effects Rendering
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JGTOOLS
2008
126views more  JGTOOLS 2008»
13 years 6 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
GRAPHICSINTERFACE
2003
13 years 7 months ago
Fast Extraction of BRDFs and Material Maps from Images
The high dimensionality of the BRDF makes it difficult to use measured data for hardware rendering. Common solutions to overcome this problem include expressing a BRDF as a sum o...
Rafal Jaroszkiewicz, Michael D. McCool
ICCD
2000
IEEE
103views Hardware» more  ICCD 2000»
14 years 2 months ago
Efficient Place and Route for Pipeline Reconfigurable Architectures
In this paper, we present a fast and eficient compilation methodology for pipeline reconfigurable architectures. Our compiler back-end is much faster than conventional CAD tools, ...
Srihari Cadambi, Seth Copen Goldstein
RT
2005
Springer
13 years 11 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
IJVR
2007
202views more  IJVR 2007»
13 years 6 months ago
Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array
—To construct 3D virtual scenes from two-dimensional images with depth information, image warping techniques could be used. In this paper, a novel approach of cylindrical depth i...
Xiaoying Li, Baoquan Liu, Enhua Wu