Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
The high dimensionality of the BRDF makes it difficult to use measured data for hardware rendering. Common solutions to overcome this problem include expressing a BRDF as a sum o...
In this paper, we present a fast and eficient compilation methodology for pipeline reconfigurable architectures. Our compiler back-end is much faster than conventional CAD tools, ...
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
—To construct 3D virtual scenes from two-dimensional images with depth information, image warping techniques could be used. In this paper, a novel approach of cylindrical depth i...