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IPPS
2000
IEEE
13 years 9 months ago
Image Layer Decomposition for Distributed Real-Time Rendering on Clusters
We propose a novel work partitioning technique, Image Layer Decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has s...
Thu D. Nguyen, John Zahorjan
DAC
2004
ACM
13 years 8 months ago
Communication-efficient hardware acceleration for fast functional simulation
This paper presents new technology that accelerates system verification. Traditional methods for verifying functional designs are based on logic simulation, which becomes more tim...
Young-Il Kim, Woo-Seung Yang, Young-Su Kwon, Chong...
ISORC
2007
IEEE
13 years 11 months ago
Time-Predictable Task Preemption for Real-Time Systems with Direct-Mapped Instruction Cache
Modern processors used in embedded systems are becoming increasingly powerful, having features like caches and pipelines to speedup execution. While execution speed of embedded so...
Raimund Kirner, Peter P. Puschner
ICCV
2007
IEEE
13 years 11 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia
FPT
2005
IEEE
133views Hardware» more  FPT 2005»
13 years 10 months ago
FPGA-Based Conformance Testing and System Prototyping of an MPEG-4 SA-DCT Hardware Accelerator
Two FPGA implementations of a Shape Adaptive Discrete Cosine Transform (SA-DCT) accelerator are presented in this paper: one PCI-based and the other AMBA-based. The former is used...
Andrew Kinane, Alan Casey, Valentin Muresan, Noel ...