Soft shadows and penumbra regions generated by extended light sources such as linear and area lights are visual effects that significantly contribute to the realism of a scene. In ...
Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seide...
Rendering high-quality shadows in real-time is a challenging problem. Shadow mapping has proved to be an efficient solution, as it scales well for complex scenes. However, it suff...
Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy...
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation propert...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
This paper proposes a real-time hybrid solution between standard shadow mapping and any of the current perspective shadow mapping based methods. Existing methods are known to have...