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EGH
2005
Springer
13 years 10 months ago
Hardware-compatible vertex compression using quantization and simplification
Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D...
PG
2000
IEEE
13 years 8 months ago
Progressive Geometry Compression for Meshes
A novel progressive geometry compression scheme is presented in the paper. In this scheme a mesh is represented as a base mesh followed by some groups of vertex split operations us...
Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann He...
ICMCS
2006
IEEE
149views Multimedia» more  ICMCS 2006»
13 years 11 months ago
Semantic 3D Face Mesh Simplification for Transmission and Visualization
Three-dimensional data generated from range scanners is usually composed of a huge amount of information. Simplification and compression techniques must be adopted in order to red...
Alessandro Colombo, Claudio Cusano, Raimondo Schet...
CGF
2005
111views more  CGF 2005»
13 years 4 months ago
Hierarchyless Simplification, Stripification and Compression of Triangulated Two Manifolds
In this paper we explore the algorithmic space in which stripification, simplification and geometric compression of triangulated 2-manifolds overlap. Edge-collase/uncollapse based...
Pablo Diaz-Gutierrez, Meenakshisundaram Gopi, Rena...
PCM
2005
Springer
123views Multimedia» more  PCM 2005»
13 years 10 months ago
Adaptive Vertex Chasing for the Lossless Geometry Coding of 3D Meshes
We present a new lossless geometry coding method for 3D triangle-quad meshes, Adaptive Vertex Chasing. Previous localized geometry coding methods have demonstrated better compressi...
Haeyoung Lee, Sujin Park