Sciweavers

16 search results - page 2 / 4
» Heart rate control of exercise video games
Sort
View
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
13 years 3 months ago
Robotic rehabilitation tasks and measurements of psychophysiological responses
—Rehabilitation robots, together with vision and audio systems form the multimodal environment for exercising the person in a number of ways, unavoidably influencing the physiolo...
Marko Munih, Domen Novak, Jaka Ziherl, Andrej Olen...
UMUAI
2010
136views more  UMUAI 2010»
13 years 3 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
CHI
2011
ACM
12 years 9 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
GI
2004
Springer
13 years 10 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ICASSP
2009
IEEE
14 years 2 days ago
A game-theoretic framework for multi-user multimedia rate allocation
How to efficiently and fairly allocate data rate among different users is a key problem in the field of multiuser multimedia communication. However, most of the existing optimiz...
Yan Chen, Beibei Wang, K. J. Ray Liu