A general game playing program plays games that it has not previously encountered. A game manager program sends the game playing programs a description of a game’s rules and obj...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...