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» How designers design and program interactive behaviors
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VL
2008
IEEE
160views Visual Languages» more  VL 2008»
9 years 6 months ago
How designers design and program interactive behaviors
Designers are skilled at sketching and prototyping the look of interfaces, but to explore various behaviors (what the interface does in response to input) typically requires progr...
Brad A. Myers, Sun Young Park, Yoko Nakano, Greg M...
VL
2008
IEEE
122views Visual Languages» more  VL 2008»
9 years 6 months ago
Designers' natural descriptions of interactive behaviors
While a designer’s focus used to be the design of non-interactive elements such as graphics or animations, today’s designers deal with various levels of interactivity such as ...
Sun Young Park, Brad A. Myers, Andrew J. Ko
HRI
2010
ACM
9 years 7 months ago
Showing robots how to follow people using a broomstick interface
—Robots are poised to enter our everyday environments such as our homes and offices, contexts that present unique questions such as the style of the robot’s actions. Style-orie...
James Everett Young, Kentaro Ishii, Takeo Igarashi...
PERSUASIVE
2015
Springer
3 years 8 months ago
How Persuasive are Serious Games, Social Media and mHealth Technologies for Vulnerable Young Adults? Design Factors for Health B
Modern eHealth technologies, such as serious games, social media and mobile applications addressing health behavior support are evolving rapidly. High-risk young adults with low ed...
Olga A. Kulyk, Chantal den Daas, Silke David, Lise...
CHI
2003
ACM
10 years 15 days ago
Media inequality in conversation: how people behave differently when interacting with computers and people
How is interacting with computer programs different from interacting with people? One answer in the literature is that these two types of interactions are similar. The present stu...
Nicole Shechtman, Leonard M. Horowitz
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