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» How designers design and program interactive behaviors
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HRI
2009
ACM
14 years 2 days ago
How to approach humans?: strategies for social robots to initiate interaction
This paper proposes a model of approach behavior with which a robot can initiate conversation with people who are walking. We developed the model by learning from the failures in ...
Satoru Satake, Takayuki Kanda, Dylan F. Glas, Mich...
CHI
2003
ACM
14 years 5 months ago
You're getting warmer!: how proximity information affects search behavior in physical spaces
This paper describes the results of a Wizard of Oz study of people's search behavior using BuddySystem, a proximitysensing system designed to help end-users locate people, pl...
Leila Takayama, Lawrence Leung, Xiaodong Jiang, Ja...
CHI
2005
ACM
14 years 5 months ago
Breakaway: an ambient display designed to change human behavior
We present Breakaway, an ambient display that encourages people, whose job requires them to sit for long periods of time, to take breaks more frequently. Breakaway uses the inform...
Nassim Jafarinaimi, Jodi Forlizzi, Amy Hurst, John...
WWW
2005
ACM
14 years 6 months ago
Design for verification for asynchronously communicating Web services
We present a design for verification approach to developing reliable web services. We focus on composite web services which consist of asynchronously communicating peers. Our goal...
Aysu Betin-Can, Tevfik Bultan, Xiang Fu
ECOOP
2000
Springer
13 years 9 months ago
Design Templates for Collective Behavior
Abstract. While sequential behavior of single objects is fairly well understood, orchestrating the collective behavior emerging from the behaviors of individual objects continues t...
Pertti Kellomäki, Tommi Mikkonen