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PSYCHNOLOGY
2010
120views more  PSYCHNOLOGY 2010»
13 years 4 months ago
Exploring Self-Presence in Collaborative Virtual Teams
The concept of self-presence provides a framework for understanding how people connect to virtual self-representations on three distinct levels (body, emotions, and identity). The...
Rabindra Ratan, Béatrice S. Hasler
BCSHCI
2008
13 years 7 months ago
From immersion to addiction in videogames
Immersion is commonly described by gamers and gamereviewers as an important aspect of a videogame. In this paper, we investigate the relationship between the immersive experience ...
May-li Seah, Paul A. Cairns
CSCW
2011
ACM
13 years 22 days ago
Faceted identity, faceted lives: social and technical issues with being yourself online
This paper explores key issues people experience managing personal boundaries within and across social technologies. We look in particular at email and online social networks. We ...
Shelly Farnham, Elizabeth F. Churchill
HICSS
2003
IEEE
62views Biometrics» more  HICSS 2003»
13 years 11 months ago
A Study on the Impacts of Verbal Interaction in Proximate GSS Sessions
Although distributed Group Support Systems (GSS) are getting popular, there are still some limitations. One of the limitations is few substitutions for face-to-face (FTF) interact...
Tsuneki Mukahi, Gail Corbitt
CIKM
2008
Springer
13 years 7 months ago
The active reading task: e-books and their readers
This paper describes the Active Reading task, a recent addition to the INEX Book Search track1 . This task aims at exploring how people interact with e-books in different scenario...
Monica Landoni