The concept of self-presence provides a framework for understanding how people connect to virtual self-representations on three distinct levels (body, emotions, and identity). The...
Immersion is commonly described by gamers and gamereviewers as an important aspect of a videogame. In this paper, we investigate the relationship between the immersive experience ...
This paper explores key issues people experience managing personal boundaries within and across social technologies. We look in particular at email and online social networks. We ...
Although distributed Group Support Systems (GSS) are getting popular, there are still some limitations. One of the limitations is few substitutions for face-to-face (FTF) interact...
This paper describes the Active Reading task, a recent addition to the INEX Book Search track1 . This task aims at exploring how people interact with e-books in different scenario...