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CVPR
2007
IEEE
14 years 7 months ago
Topology matching for 3D video compression
This paper presents a new technique to reduce the storage cost of high quality 3D video. In 3D video [12], a sequence of 3D objects represents scenes in motion. Every frame is com...
Tony Tung, Francis Schmitt, Takashi Matsuyama
FDG
2009
ACM
13 years 12 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
MM
2006
ACM
143views Multimedia» more  MM 2006»
13 years 11 months ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
13 years 11 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
IROS
2007
IEEE
175views Robotics» more  IROS 2007»
13 years 11 months ago
Simulation and weights of multiple cues for robust object recognition
Reliable recognition of objects is an important capabaility in the progress towards getting agents to accomplish and assist in a variety of useful tasks such as search and rescue ...
Sarah Aboutalib, Manuela M. Veloso