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» Human Place Learning in a Computer Generated Arena
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HUC
2009
Springer
13 years 10 months ago
Discovering semantically meaningful places from pervasive RF-beacons
Detecting visits to semantically meaningful places is important for many emerging mobile applications. We present PlaceSense, a place discovery algorithm suitable for mobile devic...
Donnie H. Kim, Jeffrey Hightower, Ramesh Govindan,...
CHI
2009
ACM
14 years 6 months ago
Measuring the impact of third place attachment on the adoption of a place-based community technology
CoCollage is a placed-based community technology that leverages the power of online social networking to facilitate awareness and face-to-face interactions in a third place. We ad...
Shelly Farnham, Joseph F. McCarthy, Yagnesh Patel,...
ACMDIS
2000
ACM
13 years 9 months ago
Lingua Francas for Design: Sacred Places and Pattern Languages
A central challenge in interaction design has to do with its diversity. Designers, engineers, managers, marketers, researchers and users all have important contributions to make t...
Thomas Erickson
AROBOTS
2002
166views more  AROBOTS 2002»
13 years 5 months ago
Multi-Modal Interaction of Human and Home Robot in the Context of Room Map Generation
In robotics, the idea of human and robot interaction is receiving a lot of attention lately. In this paper, we describe a multi-modal system for generating a map of the environment...
Saeed Shiry Ghidary, Yasushi Nakata, Hiroshi Saito...