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» Human error of commission modeled with Theory of Games
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AAAI
2006
13 years 6 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus
IE
2007
13 years 6 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
CHI
2009
ACM
14 years 5 months ago
Spectator understanding of error in performance
The development of computer-based devices for music control has created a need to study how spectators understand new performance technologies and practices. As a part of a larger...
A. Cavan Fyans, Michael Gurevich, Paul Stapleton
ROBOCUP
2004
Springer
133views Robotics» more  ROBOCUP 2004»
13 years 10 months ago
Towards a League-Independent Qualitative Soccer Theory for RoboCup
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...
CHI
2007
ACM
14 years 5 months ago
Modeling human performance of pen stroke gestures
This paper presents a quantitative human performance model of making single-stroke pen gestures within certain error constraints in terms of production time. Computed from the pro...
Xiang Cao, Shumin Zhai