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» Human error of commission modeled with Theory of Games
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DIGRA
2005
Springer
13 years 10 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
NIPS
2003
13 years 6 months ago
Predicting Speech Intelligibility from a Population of Neurons
A major issue in evaluating speech enhancement and hearing compensation algorithms is to come up with a suitable metric that predicts intelligibility as judged by a human listener...
Jeff Bondy, Ian C. Bruce, Suzanna Becker, Simon Ha...
ATAL
2009
Springer
13 years 11 months ago
Bounded rationality via recursion
Current trends in model construction in the field of agentbased computational economics base behavior of agents on either game theoretic procedures (e.g. belief learning, fictit...
Maciej Latek, Robert L. Axtell, Bogumil Kaminski
PKDD
2010
Springer
128views Data Mining» more  PKDD 2010»
13 years 3 months ago
Learning to Tag from Open Vocabulary Labels
Most approaches to classifying media content assume a fixed, closed vocabulary of labels. In contrast, we advocate machine learning approaches which take advantage of the millions...
Edith Law, Burr Settles, Tom M. Mitchell
SPATIALCOGNITION
1998
Springer
13 years 8 months ago
Mental Models in Spatial Reasoning
This chapter gives an overview of our ongoing experimental research in the MeMoSpace project, concerning the cognitive processes underlying human spatial reasoning. Our theoretical...
Markus Knauff, Reinhold Rauh, Christoph Schlieder,...