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CHI
2004
ACM
14 years 5 months ago
Unintended effects: varying icon spacing changes users' visual search strategy
Users of modern GUIs routinely engage in visual searches for various control items, such as buttons and icons. Because this is so ubiquitous, it is important that the visual prope...
Sarah P. Everett, Michael D. Byrne
CHI
2004
ACM
14 years 5 months ago
Semantic pointing: improving target acquisition with control-display ratio adaptation
We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes fo...
Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon
HAPTICS
2009
IEEE
13 years 11 months ago
Functional analysis of finger contact locations during grasping
In this paper we present a method for studying human selection of fingertip contact point locations during grasping and manipulation. Our aim is to perform a functional analysis,...
Matei T. Ciocarlie, Hao Dang, Jamie Lukos, Marco S...
TEI
2009
ACM
166views Hardware» more  TEI 2009»
13 years 9 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
IROS
2008
IEEE
171views Robotics» more  IROS 2008»
13 years 11 months ago
Biomimetic grasp planning for cortical control of a robotic hand
— In this paper we outline a grasp planning system designed to augment the cortical control of a prosthetic arm and hand. A key aspect of this task is the presence of on-line use...
Matei T. Ciocarlie, Samuel T. Clanton, M. Chance S...