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» Hybrid load balancing for online games
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MM
2010
ACM
186views Multimedia» more  MM 2010»
13 years 4 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
IJAMC
2008
169views more  IJAMC 2008»
13 years 4 months ago
Clustering players for load balancing in virtual worlds
Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distrib...
Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Ni...
NETGAMES
2006
ACM
13 years 10 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
P2P
2009
IEEE
231views Communications» more  P2P 2009»
13 years 11 months ago
Measuring the Cost of Online Load-Balancing in Distributed Range-Queriable Systems
Distributed systems such as Peer-to-Peer overlays have been shown to efficiently support the processing of range queries over large numbers of participating hosts. In such system...
Ioannis Konstantinou, Dimitrios Tsoumakos, Nectari...
CAAN
2004
Springer
13 years 10 months ago
Congestion Games, Load Balancing, and Price of Anarchy
Imagine a set of self-interested clients, each of whom must choose a server from a permissible set. A server’s latency is inversely proportional to its speed, but it grows linear...
Anshul Kothari, Subhash Suri, Csaba D. Tóth...