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NETGAMES
2005
ACM
13 years 11 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
ATAL
2008
Springer
13 years 8 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
AI
2004
Springer
13 years 6 months ago
Efficient learning equilibrium
Efficient Learning Equilibrium (ELE) is a natural solution concept for multi-agent encounters with incomplete information. It requires the learning algorithms themselves to be in ...
Ronen I. Brafman, Moshe Tennenholtz
SAGT
2010
Springer
175views Game Theory» more  SAGT 2010»
13 years 4 months ago
On Learning Algorithms for Nash Equilibria
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
CIS
2005
Springer
13 years 11 months ago
Moving Block Sequence and Organizational Evolutionary Algorithm for General Floorplanning
⎯A new nonslicing floorplan representation, the moving block sequence (MBS), is proposed in this paper. Our idea of the MBS originates from the observation that placing blocks on...
Jing Liu, Weicai Zhong, Licheng Jiao