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» Identifying reasoning patterns in games
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AAAI
2007
13 years 7 months ago
On the Reasoning Patterns of Agents in Games
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Avi Pfeffer, Ya'akov Gal
IE
2007
13 years 7 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
ICCV
2009
IEEE
13 years 3 months ago
Quasi-periodic event analysis for social game retrieval
A new problem of retrieving social games from unstructured videos is proposed. Social games are characterized by repetitions (with variations) of alternating turns between two pla...
Ping Wang, Gregory D. Abowd, James M. Rehg
ICPR
2006
IEEE
14 years 6 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
KCAP
2009
ACM
14 years 2 days ago
Knowledge engineering rediscovered: towards reasoning patterns for the semantic web
The extensive work on Knowledge Engineering in the 1990s has resulted in a systematic analysis of task-types, and the corresponding problem solving methods that can be deployed fo...
Frank van Harmelen, Annette ten Teije, Holger Wach...