We have developed a fast robust 3D head tracking system based on rendering a texture-mapped cylinder. In order to handle the variable frame-to-frame motion changes, the system use...
Abstract. This paper presents a motion capture system using two cameras that is capable of estimating a constrained set of human postures in real time. We first obtain a 3D shape ...
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
Understanding neural connectivity and structures in the brain requires detailed 3D anatomical models, and such an understanding is essential to the study of the nervous system. Ho...
We present a fast method for locating iris features in frontal face images based on the Hough transform. It consists of an initial iris detection step and a tracking step which us...