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NPAR
2000
ACM

Performance-driven hand-drawn animation

13 years 9 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algorithm performs multi-way morphs to generate real-time animation that mimics the expressions of a user. Our system consists of a vision-based tracking component and a rendering component. Together, they form an animation system that can be used in a variety of applications, including teleconferencing, multi-user virtual worlds, compressed instructional videos, and consumer-oriented animation kits. This paper describes our algorithms in detail and illustrates the potential for this work in a teleconferencing application. Experience with our implementation suggests that there are several advantages to our hand-drawn characters over other alternatives: (1) flexibility of animation style; (2) increased compression of expression information; and (3) masking of errors made by the face tracking system that are distra...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where NPAR
Authors Ian Buck, Adam Finkelstein, Charles E. Jacobs, Allison Klein, David Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama
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