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VR
2003
IEEE
113views Virtual Reality» more  VR 2003»
13 years 11 months ago
Training for Physical Tasks in Virtual Environments: Tai Chi
We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that trac...
Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu...
ICMI
2003
Springer
143views Biometrics» more  ICMI 2003»
13 years 11 months ago
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The...
Edward C. Kaiser, Alex Olwal, David McGee, Hrvoje ...
SIGGRAPH
1996
ACM
13 years 10 months ago
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking
Accurate registration between real and virtual objects is crucial for augmented reality applications. Existing tracking methods are individually inadequate: magnetic trackers are ...
Andrei State, Gentaro Hirota, David T. Chen, Willi...
ICRA
1994
IEEE
236views Robotics» more  ICRA 1994»
13 years 10 months ago
Neptune: Above-Ground Storage Tank Inspection Robot System
act The Neptune system is a mobile robot system used to remotely inspect above-ground storage tanks (ASTs) while immersed in the petroleum product, in order to ascertain from the i...
Hagen Schempf
ACMACE
2009
ACM
13 years 9 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier