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ISPAN
2009
IEEE
14 years 6 hour ago
High Speed Articulated Object Tracking Using GPUs: A Particle Filter Approach
—This paper presents a novel application of the GPU processing power to a very computationally demanding articulated human body tracking problem in a view-based approach. This wo...
Raúl Cabido, David Concha, Juan José...
CG
2007
Springer
13 years 5 months ago
Fast continuous collision detection among deformable models using graphics processors
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each objec...
Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Di...
CVPR
2009
IEEE
15 years 14 days ago
Shape Band: A Deformable Object Detection Approach
In this paper, we focus on the problem of detecting/ matching a query object in a given image. We propose a new algorithm, shape band, which models an object within a bandwidth ...
Xiang Bai (Huazhong University of Science and Tec...
JWSCG
2011
256views more  JWSCG 2011»
12 years 8 months ago
Accurate Real-Time Multi-Camera Stereo-Matching on the GPU for 3D Reconstruction
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...
Klaus Denker, Georg Umlauf
SCA
2007
13 years 7 months ago
Deformation styles for spline-based skeletal animation
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...