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» Improving Stereo Performance in Regions of Low Texture
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ICIP
2004
IEEE
14 years 6 months ago
Techniques for improving stereo depth maps of faces
This paper presents an improved technique for determining the 3D structure of the human face form stereo images. The approach targets specific regions of the face individually. An...
Jason Baker, Vinod Chandran, Sridha Sridharan
ENGL
2007
179views more  ENGL 2007»
13 years 5 months ago
Wearable Real-Time Stereo Vision for the Visually Impaired
— Visually impaired find their navigation difficult as they often lack the needed information for bypassing obstacles and hazards. Electronic Travel Aids (ETAs) are devices that ...
G. Balakrishnan, G. Sainarayanan, R. Nagarajan, Sa...
ECCV
2008
Springer
14 years 6 months ago
Using Multiple Hypotheses to Improve Depth-Maps for Multi-View Stereo
We propose an algorithm to improve the quality of depth-maps used for Multi-View Stereo (MVS). Many existing MVS techniques make use of a two stage approach which estimates depth-m...
Carlos Hernández, George Vogiatzis, Neill D...
ICRA
2010
IEEE
208views Robotics» more  ICRA 2010»
13 years 3 months ago
Projected texture stereo
— Passive stereo vision is widely used as a range sensing technology in robots, but suffers from dropouts: areas of low texture where stereo matching fails. By supplementing a st...
Kurt Konolige
ICPR
2010
IEEE
13 years 4 months ago
Face Recognition At-A-Distance Using Texture, Dense and Sparse-Stereo Reconstruction
This paper introduces a framework for long-distance face recognition using dense and sparse stereo reconstruction, with texture of the facial region. Two methods to determine corr...
Ham Rara, Asem Ali, Shireen Elhabian, Aly A. Farag