Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Abstract— This paper presents a solution to interactive navigation planning and real-time simulation of a very large number of entities moving in a virtual environment. From the ...
—We present a novel approach to direct and control virtual crowds using navigation fields. Our method guides one or more agents towards desired goals based on guidance fields. ...
Sachin Patil, Jur P. van den Berg, Sean Curtis, Mi...