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» Impulse-Based Simulation of Rigid Bodies
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CDC
2010
IEEE
106views Control Systems» more  CDC 2010»
13 years 7 days ago
PD+ attitude control of rigid bodies with improved performance
Abstract-- We address the problem of state feedback attitude control of a rigid body in quaternion coordinate space through a modified PD+ tracking controller. The control law ensu...
Rune Schlanbusch, Antonio Loría, Raymond Kr...
HAPTICS
2010
IEEE
13 years 3 months ago
A New Coupling Scheme for Haptic Rendering of Rigid Bodies Interactions Based on a Haptic Sub-world Using a Contact Graph
Interactions with virtual worlds using the sense of touch, called haptic rendering, have natural applications in many domains such as health or industry. For an accurate and realis...
Loeiz Glondu, Maud Marchal, Georges Dumont
TOG
2010
124views more  TOG 2010»
12 years 12 months ago
Piles of objects
We present a method for directly modeling piles of objects in multibody simulations. Piles of objects represent some of the more interesting, but also most time-consuming portion ...
Shu-Wei Hsu, John Keyser
ICRA
2005
IEEE
174views Robotics» more  ICRA 2005»
13 years 10 months ago
Fast Implementation of Lemke's Algorithm for Rigid Body Contact Simulation
— We present a fast method for solving rigid body contact problems with friction, based on optimizations incorporated into Lemke’s algorithm for solving linear complementarity ...
John E. Lloyd
SIGGRAPH
1989
ACM
13 years 9 months ago
Analytical methods for dynamic simulation of non-penetrating rigid bodies
A method for analytically calculating the forces between systems of rigid bodies in resting (non-colliding) contact is presented. The systems of bodies may either be in motion or ...
David Baraff