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» Incremental algorithms for collision detection between solid...
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VC
2008
117views more  VC 2008»
13 years 5 months ago
Adjacency-based culling for continuous collision detection
We present an efficient approach to reduce the number of elementary tests for continuous collision detection between rigid and deformable models. Our algorithm exploits the connect...
Min Tang, Sung-Eui Yoon, Dinesh Manocha
ACMACE
2005
ACM
13 years 10 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
COMGEO
2000
ACM
13 years 5 months ago
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
VC
2008
190views more  VC 2008»
13 years 5 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han
EWC
2007
102views more  EWC 2007»
13 years 5 months ago
Interactive collision detection in three-dimensional visualizations of simulated construction operations
This paper presents research that led to the design and implementation of fast and interactive collision detection methods that can be used to identify and report undesirable conď¬...
Vineet R. Kamat, Julio C. Martínez