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2005
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D4MD: deformation system for a vehicle simulation game

13 years 10 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be mechanically correct but to produce visual appealing and realistic-looking results. Categories and Subject Descriptors I.3.5 [COMPUTER GRAPHICS]: Computational Geometry and Object Modeling – Geometric algorithms, physically based modeling, splines General Terms Algorithms. Keywords Deformable Objects, Dynamics, Physically-based Simulation, Collision Detection and Response, FFD Geometric Deformation, Game development.
Tiago Rodrigues, Rui Pires, José Miguel Sal
Added 25 Jun 2010
Updated 25 Jun 2010
Type Conference
Year 2005
Where ACMACE
Authors Tiago Rodrigues, Rui Pires, José Miguel Salles Dias
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