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» Integrating cumulative context into computer games
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FPLAY
2008
13 years 6 months ago
Integrating cumulative context into computer games
In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players activity levels, obtained through mobile sensors, is used to...
Kevin G. Stanley, David Pinelle, Alan Bandurka, Da...
CONSTRAINTS
2006
99views more  CONSTRAINTS 2006»
13 years 4 months ago
An Integrated Method for Planning and Scheduling to Minimize Tardiness
We combine mixed integer linear programming (MILP) and constraint programming (CP) to minimize tardiness in planning and scheduling. Tasks are allocated to facilities using MILP an...
John N. Hooker
SEMCO
2008
IEEE
13 years 11 months ago
Exploiting Semantic Query Context to Improve Search Ranking
One challenge for relevance ranking in Web search is underspecified queries. For such queries, top-ranked documents may contain information irrelevant to the search goal of the us...
Ziming Zhuang, Silviu Cucerzan
DAIS
2009
13 years 6 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
CRITICAL
2005
13 years 6 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern