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FPLAY
2008

Integrating cumulative context into computer games

13 years 6 months ago
Integrating cumulative context into computer games
In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players activity levels, obtained through mobile sensors, is used to modify game state. Our implementation used a statistic-based, real-time version of the classic game of chess, where the statistics of the pieces depended on the activity of the users and the environment in which they performed the activity. Users found the game engaging and fun, and almost all of the participants altered their behaviors to enhance their performance in the game. This work provides a platform for further research into meaningful integration of cumulative context in games. Categories and Subject Descriptors H.5.2 [Information Interfaces and Presentation]: User Interfaces
Kevin G. Stanley, David Pinelle, Alan Bandurka, Da
Added 26 Oct 2010
Updated 26 Oct 2010
Type Conference
Year 2008
Where FPLAY
Authors Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk
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