In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish the navigation task is ensured by locomotion controllers. Control inp...
Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control te...
This paper describes research that investigated the application of 3D Augmented Reality (AR) for animating traffic simulation models in real time to support the planning and desig...
This paper presents a hybrid approach to the animation of human locomotion which combines goal-directed and dynamic motion control. Knowledge about a locomotion cycle is incorpora...