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IPPS
2000
IEEE
13 years 10 months ago
Image Layer Decomposition for Distributed Real-Time Rendering on Clusters
We propose a novel work partitioning technique, Image Layer Decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has s...
Thu D. Nguyen, John Zahorjan
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
14 years 6 days ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
TOG
2008
174views more  TOG 2008»
13 years 5 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
SIGGRAPH
2000
ACM
13 years 10 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
ICCV
2011
IEEE
12 years 5 months ago
Manhattan Scene Understanding Using Monocular, Stereo, and 3D Features
This paper addresses scene understanding in the context of a moving camera, integrating semantic reasoning ideas from monocular vision with 3D information available through struct...
Alex Flint, David Murray, Ian Reid