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TOG
2002
170views more  TOG 2002»
13 years 4 months ago
Cut-and-paste editing of multiresolution surfaces
Cutting and pasting to combine different elements into a common structure are widely used operations that have been successfully adapted to many media types. Surface design could ...
Henning Biermann, Ioana M. Martin, Fausto Bernardi...
CGF
2010
104views more  CGF 2010»
13 years 5 months ago
Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting
Area lights add tremendous realism, but rendering them interactively proves challenging. Integrating visibility is costly, even with current shadowing techniques, and existing met...
Greg Nichols, Rajeev Penmatsa, Chris Wyman
WSCG
2004
170views more  WSCG 2004»
13 years 6 months ago
An Image-Based Multiresolution Model for Interactive Foliage Rendering
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches to this problem have been presented before but the quality of their results was...
Javier Lluch, Emilio Camahort, Roberto Vivó
3DIM
2005
IEEE
13 years 11 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
SIGGRAPH
1999
ACM
13 years 9 months ago
Skin: A Constructive Approach to Modeling Free-Form Shapes
We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under ru...
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, J...