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COMPGEOM
1994
ACM
13 years 9 months ago
Interactive Visualization of Weighted Three-Dimensional Alpha Hulls
An interactive visualization of weighted three-dimensional -hulls is presented for static and dynamic spheres. The -hull is analytically computed and represented by a triangulated...
Amitabh Varshney, Frederick P. Brooks Jr., William...
VRST
2010
ACM
13 years 3 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
GRAPHICSINTERFACE
2004
13 years 6 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
CHI
2004
ACM
14 years 5 months ago
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending
Alpha blending allows the simultaneous display of overlapping windows--such as palette windows in visual workspaces. Although alpha blending has been used in some applications, su...
Patrick Baudisch, Carl Gutwin
CGF
2008
136views more  CGF 2008»
13 years 5 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...