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» Interactive physically-based shape editing
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MICCAI
2003
Springer
14 years 6 months ago
User-Aided Boundary Delineation through the Propagation of Implicit Representations
In this paper we introduce user-defined segmentation constraints within the level set methods. Snake-driven methods are powerful and widely explored techniques for object extractio...
Nikos Paragios
AVI
2004
13 years 6 months ago
Towards the next generation of 3D content creation
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Hum...
Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein
TEDU
2011
243views Education» more  TEDU 2011»
13 years 7 days ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
SMA
1993
ACM
124views Solid Modeling» more  SMA 1993»
13 years 9 months ago
Intelligent form feature interaction management in a cellular modeling scheme
Form features present a rather attractive building block in computer-aided design environments for a variety of applications, providing the embodiment of engineering semantics in ...
Rafael Bidarra, José Carlos Teixeira
SGP
2004
13 years 7 months ago
Parameterization of Triangle Meshes over Quadrilateral Domains
We present a method for parameterizing irregularly triangulated input models over polyhedral domains with quadrilateral faces. A combination of center-based clustering techniques ...
Ioana M. Boier-Martin, Holly E. Rushmeier, Jingyi ...