Even with the rise of the World Wide Web, TV has remained the most pervasive entertainment medium and is nowadays often used together with other media, which allow for active part...
Alireza Sahami Shirazi, Michael Rohs, Robert Schle...
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
Theoretical and technological progress has revived the interest in the design of services for the support of co-located human-human communication and collaboration, witnessing the...
Rahat Iqbal, Janienke Sturm, Olga A. Kulyk, Jimmy ...
In 2007, approximately 30% of US adults were obese, with related health care costs exceeding 100 billion dollars. Clearly, the obesity epidemic represents a growing societal conce...
Jonathan Lester, Carl Hartung, Laura Pina, Ryan Li...
As computing technologies in examination rooms become a more pervasive and dominant part of the healthcare experience, those technologies can disrupt the flow of information and e...
Amanda Fonville, Eun Kyoung Choe, Susan Oldham, Ju...