Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
A new approach to computing a panoramic (360 degrees) depth map is presented in this paper. Our approach uses a large collection of images taken by a camera whose motion has been c...
This paper presents a new approach for virtual view synthesis that does not require any information of scene geometry. Our approach first generates multiple virtual views at the s...
This paper introduces a novel method for generating an intermediate view of soccer scene taken by multiple video cameras. In the proposed method, soccer scene is classified into d...
In this paper we propose a method which can morph a high free virtual viewpoint image keeping the epipolar geometry relations based on View Morphing technique. It is works just by...